Playbook
Guide · 20 games

Games made with Claude Fable 5.2

What people built in the first weeks after Fable 5.2 came out, from one-afternoon experiments to full open worlds.

Open in PlaybookGame index
  1. AI2U - Guns & Girlfriends
    01

    AI2U - Guns & Girlfriends

    by DGSpitzer

    Red Alert-style browser RTS in about 10 MB with base building, three factions and nuclear superweapons.

  2. Oil Paint
    02

    Oil Paint

    by @BlendiByl

    A walkable scene drawn as thick oil paint, about 1.5 million brush strokes a frame at 200 fps; open source.

  3. Tennis
    03

    Tennis

    by @photonstorm

    Looks like a Pong clone until you play it; a joke post that people shared widely.

  4. Starry Nightrider
    04

    Starry Nightrider

    by @ebbyamir

    Ride a bicycle through Van Gogh's The Starry Night, collect orbs and post a score.

  5. CROSSTOWN
    05

    CROSSTOWN

    by @mattshumer_

    Early preview of a photoreal open-world Manhattan: drive, fly a helicopter or walk, in Chrome.

  6. Evensong
    06

    Evensong

    by @kevin_t_ngo

    A souls-like boss duel in a drowned cathedral.

  7. Rooftop Rally
    07

    Rooftop Rally

    by @chongdashu

    Singles pickleball on a toy rooftop court, made in Unreal 5.9 and played in the browser on Wavedash.

  8. Iron Bamboo
    08

    Iron Bamboo

    by @higgsfield_ai

    Third-person boss-fight action RPG: a panda warrior with a bamboo staff, two stances, perfect dodges and a temple boss.

  9. Dread & District
    09

    Dread & District

    by @emollick

    A fantasy transport and logistics sim where good logistics defeats evil, built by agents arguing about art, lore and jokes.

  10. Saltfire Offshore Racing
    10

    Saltfire Offshore Racing

    by @higgsfield_ai

    Armed powerboat racing on heavy seas: four tracks, three hulls, machine guns, homing rockets and five AI rivals.

  11. Sunwarden
    11

    Sunwarden

    by @higgsfield_ai

    Open-world 3D action-adventure with temple puzzles, cutscenes and a 3-act boss fight against the Hollow King.

  12. Gilt & Gutter
    12

    Gilt & Gutter

    by @kevin_t_ngo

    A 1v1 first-person arena duel: one life a round, twelve brass-and-iron weapons, first to five.

  13. Mirror Earth
    13

    Mirror Earth

    by @mattshumer_

    The whole planet as a destructible sandbox, with weather that matches the real Earth live.

  14. What the Water Keeps
    14

    What the Water Keeps

    by @kevin_t_ngo

    A slow lantern-lit boat ride through eight dreamlike realms; one of the first Fable 5.2 demos after launch.

  15. Catcopter
    15

    Catcopter

    by pawelwentpawel

    Multiplayer aerial brawler with propeller cats fighting over tropical islands; built in about a week on top of an earlier project.

  16. Robo Tennis
    16

    Robo Tennis

    by chongdashu

    Play SPARK, a robot at the Robo Open, and serve, rally and smash past the CPU. Made with Grok, Fable and GPT as AI collaborators, per the creator.

  17. 17

    Mist-Locked Mountain Gate (雾锁山门)

    by @op7418

    A 3D action game packed into one 30 MB HTML file, built in an afternoon.

  18. 18

    Fable 5.2 FPS Repro

    by @wquguru

    Four single-file FPS experiments that rebuild the one-prompt FPS idea, with models, sound and textures all made in code; open source.

  19. 19

    Polishing SF Bay Area Transit

    by jakozaur

    A voxel Bay Area on real map data: plan the line, pick the boring machine and cut the red tape to build transit at Polish prices. Made with Fable 5.2 from a few prompts.

  20. 20

    LANTERNFALL

    by @loktar00

    Action game where every animation, model and enemy death effect came from the model.