Games made with Claude Fable 5.2
What people built in the first weeks after Fable 5.2 came out, from one-afternoon experiments to full open worlds.
01AI2U - Guns & Girlfriends
by DGSpitzer
Red Alert-style browser RTS in about 10 MB with base building, three factions and nuclear superweapons.
04Starry Nightrider
by @ebbyamir
Ride a bicycle through Van Gogh's The Starry Night, collect orbs and post a score.
07Rooftop Rally
by @chongdashu
Singles pickleball on a toy rooftop court, made in Unreal 5.9 and played in the browser on Wavedash.
08Iron Bamboo
by @higgsfield_ai
Third-person boss-fight action RPG: a panda warrior with a bamboo staff, two stances, perfect dodges and a temple boss.
09Dread & District
by @emollick
A fantasy transport and logistics sim where good logistics defeats evil, built by agents arguing about art, lore and jokes.
10Saltfire Offshore Racing
by @higgsfield_ai
Armed powerboat racing on heavy seas: four tracks, three hulls, machine guns, homing rockets and five AI rivals.
12Gilt & Gutter
by @kevin_t_ngo
A 1v1 first-person arena duel: one life a round, twelve brass-and-iron weapons, first to five.
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Mirror Earth
by @mattshumer_
The whole planet as a destructible sandbox, with weather that matches the real Earth live.
14What the Water Keeps
by @kevin_t_ngo
A slow lantern-lit boat ride through eight dreamlike realms; one of the first Fable 5.2 demos after launch.
16Robo Tennis
by chongdashu
Play SPARK, a robot at the Robo Open, and serve, rally and smash past the CPU. Made with Grok, Fable and GPT as AI collaborators, per the creator.
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17
Mist-Locked Mountain Gate (雾锁山门)
by @op7418
A 3D action game packed into one 30 MB HTML file, built in an afternoon.
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18
Fable 5.2 FPS Repro
by @wquguru
Four single-file FPS experiments that rebuild the one-prompt FPS idea, with models, sound and textures all made in code; open source.
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19
Polishing SF Bay Area Transit
by jakozaur
A voxel Bay Area on real map data: plan the line, pick the boring machine and cut the red tape to build transit at Polish prices. Made with Fable 5.2 from a few prompts.
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20
LANTERNFALL
by @loktar00
Action game where every animation, model and enemy death effect came from the model.